Manifesto · A note from the editor
No games. Just design.
The file does not lie.
Open a layered PSD. The shadows are either there or they aren't. The displacement either follows the surface or it doesn't. The licence either covers your use case or it doesn't. The artwork either reads at 600 px or it doesn't.
You can write any review you want. Marketing copy can sing. Affiliate bonuses can stack. The aggregate-rating widget will accept whatever number you type into it. But the file does not lie. And the people who use it for production work do not lie either — they find out, in the third hour of the third deadline, what was true and what was sold to them.
This publication exists because most design coverage doesn't open the file. We do. Every scored review has test evidence behind it. Every score has a named human reviewer who saw what we say it shows. Every commercial relationship is named at the top of the article and in the page source.
What we will not do here.
- No fake authors. No fake reviews. No fake aggregate ratings.
- No back-dated publication dates pretending an article is older than it is.
- No black-hat SEO. No PBNs, no link spam, no cloaking, no doorway pages, no AI-generated review fabrications.
- No undisclosed affiliations. No paid placement dressed up as editorial. No PR copy pretending to be testing data.
We disclose. We refuse what we cannot disclose. We mark commercial links
rel="sponsored" in the page source. We will not buy links,
plant comments, write under fake names, or game freshness signals.
If telling the truth means slower growth — slower growth.
If telling the truth means smaller traffic — smaller traffic.
If telling the truth means losing a sponsor — lose the sponsor.
There is no clever workaround. The file does not lie. Neither will we.